Tag: Dungeons and Dragons

  • Workshop: Creating RPG Monsters

    Øvelse på dansk og engelsk / Workshop in danish and english.

    Agenda

    1. An introduction to the relationship between programming and games based on “Spillet og Koden”. (Introduktion til relationer mellem programmering og spil)
    2. A creative workshop. (Kreativ Workshop)

    NB: I’m not going to teach the class how to write ActionScripts or similar, however it is asumed that you know how to write code… 😉 (Jeg vil ikke lære dig, hvordan man programmerer, derimod antages, at du ved noget om, hvordan man skriver kode…)

    Dansk version
    I denne workshop skal holdet arbejde i små grupper, der kommer med forslag til ActionScripts (3.0), der kan være nyttige for rollespilleren eller Dungeon Masteren. Lav hellere ét gennemført script, fx til at skabe en trold med hitpoints etc., end mange løse ideer.

    Her er et par ideer til mulige scripts:

    • Karakterark – som class (altså actionscript class ;-))
    • Monsterenes karakterark – som class
    • Automatiseret terningekast med D&D terninger: D4, D6, D8, D10, D20, D100…
    • Andre online muligheder for D&D spillere…?
    • Wandering monsters… hvilke scripts kunne udvikles i den forbindelse?
    • Rejsen begynder ofte med at figurene køber udstyr, hvilke scripts kunne være nyttige her? Hvordan kunne flash gøre det lettere at spille D&D her?

    Tip: skulle din gruppe foretrække et andet sprog end ActionScript, så brug det I foretrækker… (fx JavaScript, Python, Php … etc.)

    Hvis tiden tillader det, så kan gruppen udvikle en mock up.

    • Eksempler på monstre og karakterark udleveres i klassen.
    • Spillereglerne og Koden af Per Thykjær Jensen (sorry: only available in danish)

    English version
    In this workshop the class will work in small groups. The groups must develop ideas to ActionScripts (3.0) that can ease the playing routines for the role playing gamer or the Dungeon Master. It’s better to make one working script than many loose ideas.

    Here are some suggestions, pick one or two as you prefer:

    • Character sheets – as an AS class
    • Monster Character Sheets – as AS class
    • Automatic dice rolls: D4, D6, D8, D10, D20, D100…
    • Wandering monster selection
    • Often the quest begins with a visit to some guild hall, where you can buy stuff. How could flash ease this part of the game?

    Tip: well … should you prefer some other language than ActionScript (e.g. php. javascript, python etc.) … then go on for it!

    If time permits the group could develop a working flash mockup.

    Hand outs: samples of character sheets and monsters.

    Links

     

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